Accumulated damage applies a penalty to further saves, increasing the chances of any given attack knocking out the character. Success allows the character to shrug off the attack with minimal effect, while failure results in injury according to the degree of failure and the type of damage. When a character is struck by an attack, he or she rolls a toughness save against a target number equal to the rank of the attack plus 15. For example, a fairly fit but normal human may throw a punch that inflicts +1N (non-lethal) damage, while the irradiated simian mastermind with enhanced strength and razor-sharp claws throws out +12L (lethal) damage. Instead, damaging attacks are ranked based upon their overall power. Weapons and powers that do lethal and subdual damage do not roll any dice to determine damage. Instead, characters have a fourth saving throw called the 'toughness save' which is based on their Constitution scores, like the fortitude save. Damage in M&M is handled differently as well.
0 Comments
Leave a Reply. |